Madness project nexus upgrade#
Somehow they last longer than most hirelings(I don`t know why).Īlso, you can upgrade your maximum hireling capacity & level cap. Every soldier will run away after a wave is finished.Įach upgrade gives you better and stronger soldiers each backup, but each backup cost more(800$ at mazimum). They will not follow your orders, and have heart marks above their head to recognize. When you press and hold enter during a wave, 4 soldiers from your base will drop down and help you in your fight. The catalog changes each time you finish a mission(or fail), or a certain amount of time passes, or simply restarting the arena mode. The chef (not really a chef though) sells random Modded weapons or Heavy Weapons, or some unique weapons that the Quartermaster doesn`t sell. The Black Market is unlocked after the mission ‘Goods’, and right after playing a single mission while your new workers move into your base. You can upgrade the hireling death insurance, so you can insta-revive hirelings with less money than usual(Cost depends on your hireling`s level, usually about 100~300$). Medical bay is unlocked very early in the game. I won`t spoil so much so you can find it yourself. Also each bullet pierces multiple enemies(not golem armor). Also, you can hold these with both hands. It deals 40 damage per single bullet(if not modded), means you can kill a unhelmed golem with only 5 shots. The Dozer Model E would be the single most damage giving weapon per bullet in arena mode.
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It has 35 ammo per magazine, guides itself towards enemies, and has really big explosion radius, and it kills regular sized enemies with only 2 direct shots.Įxtra magazines also gives this weapon added ammo, which means you can have more than 245 shots of deadly grenades at ready. The Dissonance Cannon is probably the most underrated rocket launcher at this point. (You can buy heavy weapons from the chef at dormatory) – Pistol : Damage at least 8, ammo over 15.(I only recommend using it until the ‘Goods’ mission) – Two hand only melee : I don`t recommend this for newer players, as it is infuriating to use most of the time, but damage over 12 and durable about 200 or more would do just fine. Duarable at least of 65 or more (Cause I like the slayer knife) – Dual wield-able melee weapon(element based) : Damage should go over 5. – Dual wield-able melee weapon : Damage should go over 6 and duarable at least 150 or more. Just look through the stats, and choose your favorite weapon.īut here are some weapon types that I would recommend using. Hell, even a scalpel can be used to instakill an enemy. There are certain ‘terrible’ weapons, or ‘underwelming’ weapons…īut all weapons are ‘usable’ at some point. The first Thing I would say, is follow your heart.Įveryone has their deviant tastes.( I know you, you psycopaths and perverts.) It will be nice to check for new armor every now and then, for there might be a fitting armor for your gameplay and taste. Sadly, I am not wary of melee-upgrading armor for now(but lets talk about it in the weapons section!). They usually come with melee speed downsides, so don`t use these when you are going for a melee only gameplay. Some gloves adds some damage bonuses to your fists! The defense they provide are not that great, but you can punch much faster than before. These specific armor increases your unarmed speed. It decreases most incoming damage from your enemies, and makes your ‘simple cross face’ into a much nicer looking ‘simple cross face’.įurthermore, armor even gives you special Perks!!Įverytime you complete each mission, the Quartermaster will sell new armor.Īrmor like these will give you added magazines for the according weapon type!!īut, if think pew-pew is boring, there are other options waiting for you!
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Of course you can go all-n*de and show all your enemies your and I`m not judging you. If you manage your ammo well and use inventories after every wave, it is possible for you to never run out of ammo during all of the missions.īut before doing that, let`s talk about one of the most important features in this arena mode… This is only an portion of how much firepower you can possess.ĭuring checkpoints(end of a wave), you can press the I button on your keyboard to bring out more weapons. If I do the math, there currently 1,080 bullets in total.Ĭonsidering if all my bullets connect, it is possible for me to do a total of 8,640 damage onto my enemies. Skills and Stats are very important in arena mode.įor my case, I would definitely recommend going Ranged focus for new players.Īt this moment, I am holding a 9-magazined 30 ammo rifle in each hand, and the same two rifles on my back. “Of course, upgrade your skill!!”, most players would say that first.Īnd I say, they are never wrong. Now worry not! This guide will make your bloody hands much bloodier, your blades much deadlier, and your weapons twice as dangerous!!] And you`ve kill quite a lot of folks lately.īut still you wonder, that you can do much better?